Showing posts with label Wario. Show all posts
Showing posts with label Wario. Show all posts

Wednesday, June 6, 2012

Super Smash Bros. The Next Generation - Day 32

New Super Wario Bros! Attack on the Twilight Realm!


  Apparently I wasn't paying enough attention when I reached the end of my list, and totally stacked Wario and Waluigi together. So what the heck, I'm just going with it. On a quick side note, I'm kind of bummed that New Super Mario Bros. 2 on 3DS isn't actually "New Super Wario Bros." since it's all about gold-nabbing... but that's just how I would have done it.

Wario




  Another one of my favorite Brawl characters, Wario had a lot of uniquely bizarre moves to show off. He moved almost as frame-less as Mr. Game and Watch, and his unusual fighting style was just about everything I could have hoped for it to be. So there's not really anything more to do in the next Smash for him. One thing to note though: Wario was the only character in Brawl who got an alternate costume, so this time, because I'm a jerk, I think we should add one more. His more recent WarioWare outfits, featuring a yellow suit and top hat. Because top hats, dog. Top hats.

Waluigi




  Waluigi would be a little difficult to base anything off of. He's never been in a proper game, so anything he does would have to be based off his multitude of sports games. Even his Assist Trophy in Super Smash Bros. Brawl was him attacking with a tennis racket. Well for Waluigi, I would like to sample some of that and bring the unique sort of power base that he was given in Super Mario Strikers: Charged for the Wii.

  In that game, a lot of his super powers were based off these thorny, purple vines. He made a whip of them, he summoned walls of them to back off defenders. Using this thematically, I think a really cool power structure could be built for Waluigi. Per the usual, his Alternate Costume will be a unique outfit somewhat similar to Wario's WarioWare outfit, and his Final Smash could be something thorny-viney, or just dropping a bunch of bob-ombs.

The Palace of Twilight



  So I've done the bright and cheerful Skyloft and I've done the terrifically 'toony Spirit Tracks Train, so I figured I'd give Zelda fans that level with a darker edge. Taking a look at the Palace of Twilight from The Twilight Realm, it looks like it was practically built to be a stage in Smash Bros. You have a main platform in the center, with a smaller platform off to the right and a gap in between. Thrown a few hovering pass-through platforms overhead and I think you've got yourself a stew going.

Twilight Realm's Haunting Melodies


Legend of Zelda: A Link to the Past - Dungeon (Sound and Drama)


  This rendition is much more chilling, so I hope you enjoy it.

Legend of Zelda: Link's Awakening - Face Shrine


  I'm not just in love with this song because it's good, but this moment was just a haunting realization that turned the my world view of this game around.

Pictobits - Legend of Zelda 2


  A great NES arrangement.

Legend of Zelda: A Link to the Past - Boss Theme


  A high-tension theme, great for any battle.

Legend of Zelda: Twilight Princess - Zant


  I think part of what makes this theme work so well for Smash is how it evolves and grows as it time progresses, just like the battle does!

Legend of Zelda: Skyward Sword - Demon Lord Ghirahim (Final battle)


  Brilliantly flamboyant, menacing, and dramatic all at the same time, Ghirahim and his theme go together wonderfully. Dem vocals!

And tomorrow will be my last one of these Smash pieces, at least for a while. Thanks all for letting me just sort of get it out of my system. I suspect in a year or so, at next years E3, we'll finally get some new Smash details and I can compare notes. Until then, I'll be back writing about the industry at large.

-Make it a nice day.

Saturday, May 26, 2012

Super Smash Bros. The Next Generation - Day 20

A Boy and His Ape! The Hunt for Treasure!

Writing, writing; so exciting, 'citing.

The Old Ape - Donkey Kong



  Another of the original Smash gang, Donkey Kong has been a great heavy-hitter. He's always had a decent range to help back up his muscle, which has kept him fairly effective, but I think a little more brute force and un-flinchable resolve might help make him a much more fearsome opponent.

  His alternate costume should be a hammer-less Bonkers from the Kirby series. That might be a bit too self-referential for Sakurai-san, but that's alright with me.

The New Kid - Animal Crossing Kid



  When you first look at the Animal Crossing Kid (shown above), you don't really think of anything for a fighting game. Look at him. He's just a kid, what can he do? To be fair to him, he wouldn't be the first kid to enter the Smash, nor the least assuming. I mean, if this guy can make it, AC Kid is golden. He's packing an arsenal of weapons disguised as harmless tools. That unassuming fishing hook is now his Up+B recovery/grapple. His Down+B throws a spherical hunk of dirt towards his enemies, much like the Diggin' Chargin' Chucks of Super Mario World. His held B can power up a sling shot that scatters and pings damage in a wide range in front of him. With Forward+B the Animal Crossing Kid will AX you a question, while chopping your soul in twain. Needless to say, there's stuff to work with, here.

  His Final Smash is a bit tricky to figure out. Mr. Resetti is already an Assist Trophy, so how about we light things up instead with a Fireworks Show! It keeps the fun, festive nature that is evocative of the cover of Animal Crossing: Wild World, but can also set your opponents ablaze! Now that sounds like fun, doesn't it? Oh, and if you haven't noticed a running theme here, Animal Crossing Kid's alternate costume should be a female, and both of them should have an army of different shirts for their alternate colors (or maybe even HATS?!)

Stage - The Shake Dimension



  WarioWare may definitely be the place for Wario these days, but we've already had a stage for that. Plus, this game has come out since the last Smash, so it's chronologically efficient. Plus, it's another excuse to put the puzzle-platforming geniuses of Good Feel back in the spotlight, so I'm all for that as well.

  There's a lot of breathtaking locals in The Shake Dimension, the setting for Wario Land: Shake It. I think the vibrant jungle up above would be more than suitable enough; a Latin American flavor that hasn't yet been seen in the mascot fighter. Traps like falling blocks, rolling rocks, or even the entire stage shaking out of control could make this jungle trek far from relaxing.

Shake Your Groove Thang - The Music of The Shake Dimension


Wario Land: Shake It - Stonecarving City


  This fancy little ditty is sort of 'The Wario Land" song to me.

Wario Land: Shake It - Gurgle Gulch


  That "Good Feel" piano makes me feel oh-so good. Listening to the soundtrack to this game makes me want to play Kirby's Epic Yarn, and vice-versa.

WarioWare: DIY - Jimmy's Aerobics

 

  We can't forget to include a WarioWare track, and honestly this is probably the best one they've ever made. Hands down, this is the one track that needs to be in whatever's next for Smash and given the "Ashley's Theme" treatment.

Dance Dance Revolution: Mario Mix - Starring Wario


  A delightful remix of the first stage of the otherwise doldrum Wario World for Gamecube, this tune is a must have for any Wario level.

Wario Land 4 - Hall of Hieroglyphics


  For as much as Sakurai-san tried to capture games at every point in the franchise with the music, Wario was pretty much overlooked on everything that wasn't WarioWare. Hopefully this time around we get a bit more celebration into all things Wario.

  And I'm going to bed.


-Make it a good one.