Thursday, May 31, 2012

Super Smash Bros. The Next Generation - Day 26

The Angel and the Temptress! Sin and Punishment!

  I just wanted to give a shout out to one of my fellow Giant Bombers, RockmanBionics, for showing me this awesome collection of Game and Watch (and Russian rip offs) in fully playable form: Check it out if you've got a few minutes to kill, it's awesome.

The Newcomer Turned Veteran - Pit

  The hero of Kid Icarus: Uprising is in an interesting position. For starters, his most recent title was made by Smash creator Mashahiro Sakurai, putting him in a sort of "Founder's Favorite" category. More interestingly, however, is the sheer vast array of abilities he had in that game, giving him the most literal arsenal to bring to Smash I've ever seen.

  If you're unfamiliar with Kid Icarus: Uprising, the player has the ability to customize Pit with a series of "perks," as well as a bevy of weapons of varying qualities and stats ranging over 7 types. Claws, cannons, bows, and Orbitars make up just a few of the weapons he could bring to Smash. So the  question is: what does he bring? I think for starters, we kill off the Forward+B spinning blades. I've always thought that move to be extraordinarily cheap, especially since it can deflect (which his Down+B Mirror Shield is for). So instead, replace it with one or many of his weapons.

  Which brings me to a sort of broader idea for a new Smash Bros.: perks and weapons. Customizing your characters with a bevy of perks like better jumping, or stat boosting items. Similar to the sticker system in Brawl's single player, but designed for the full multi-player experience. Now, as Capcom X Tekken might show, that kind of deal can get game-breaky really fast, so I don't know how much we can look into it. But the idea of at least starting off with weapons could be fun.

  In either case, I expect that we'll see at least a couple of Pit's weapons, like the Tiger Claw or Eyetrack Orbitars as pick-up weapons, and a large cannon attack as a Final Smash for Pit. I'd say an alternate costume should be Dark Pit, but that's just a palette swap (and was in Smash Bros. Brawl), so instead I move to an original costume being in store. Perhaps something more casual, like a celebrational Japanese robe, or something more heavily armored?

The Newcomer I Don't Want - Krystal

  I've been dreading this. It was inevitable that I would have to type it, but I had hoped that perhaps I would be struck dead before I did. I'm going to level with you, dear reader: I don't like Krystal. I think she's a dull-as-nails character riding on a sex appeal to be popular. Now mind you, I don't mind that she's a sexy fox lady. I mean, I've got my own... types, shall we say. But there's something that borders on exploitative here; it's -all- she is. I don't really have anything against Krystal herself, it's just the way she's portrayed, and worst, the way she's been... accepted into the fanbase.

  But then, the entire StarFox team has this problem. I'm trying -really- hard not to share the dark recesses of the internet with you.

  I will say, if there is anything kid to the implementation of Krystal into the Star Fox cast, it's that we don't yet have a staff fighter, and she would be a tremendous speed character. Pack her with a laser pistol at her hip and you do have the makings of a great fighter. Her alternate costume could be the more tasteful (by a margin) space suit she wears in newer games. And her Final Smash could be a triceratops that stampedes around the stage for a while. Or we could just have a fourth Landmaster because fuck you.

The Stage - Sin and Punishment

  Simple enough, there needs to be a stage for Sin and Punishment: Star Successor. It's a great game with some amazing locals ranging from the scene above, to floating temples, to awesome dreary future locals. Any one of these would make for a great stage. In most cases, the platforms of the stage itself could be floating through the course, similar to Captain Falcon's Mute City and Port Town: Aero Dive.

Music from a Sin and Punishment Level

Sin and Punishment - Within Earshot

  Swanky music for a distopian future, but that's the Treasure way.

Sin and Punishment - Blood Infactor

  They don't make awesome music like this anymore. Makes me want to go fire up some Darius Twin on the SNES.

Sin and Punishment: Star Successor - Menu

  Best menu theme or BEST menu theme?

Sin and Punishment: Star Successor - Fukuoka

  It gets the blood ready for a fight, I think.

Kirby: Return to Dreamland - Another Dimension

  A song dedicated to the exact same kind of game that Sin and Punishment is (a scrolling shooter), it's a great fit for this kind of level. Yes, it's not something I would expect in this kind of stage, but it fits, and it's a great little "teehee" moment.

  So did I miss any of your favorite Sin and Punishment tracks? Have I offended you, the delicate Krystal lover? Which of Pit's weapons would you like to see most in Smash and why? So many topics to speak on, I'm sure I"ll get all sorts of comics.

-Make it a nice day.

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